Answer by darrelcusey
There are at least 2 ways that I know of that you can accomplish this:1) As Duck suggested, go through the WWW class. The full example for this is...
View ArticleAnswer by darrelcusey
...and (2) since I am a new user and can only post 1 link at a time:2) Use SQLLite directly, as described...
View ArticleAnswer by darrelcusey
The little "jump" that you keep experiencing is due to the grabDistance. what you really want to do is immediately do another raycast to simulate what the next frame would see with the Raycast layer of...
View ArticleAnswer by darrelcusey
I'm seeing that this is STILL an issue in Unity 5. For anyone who is still experiencing this issue, here is a solution that works for me: public float acceleration = 2f; public float deceleration =...
View ArticleAnswer by darrelcusey
There are at least 2 ways that I know of that you can accomplish this:1) As Duck suggested, go through the WWW class. The full example for this is...
View ArticleAnswer by darrelcusey
...and (2) since I am a new user and can only post 1 link at a time:2) Use SQLLite directly, as described...
View ArticleAnswer by darrelcusey
The little "jump" that you keep experiencing is due to the grabDistance. what you really want to do is immediately do another raycast to simulate what the next frame would see with the Raycast layer of...
View ArticleAnswer by darrelcusey
I'm seeing that this is STILL an issue in Unity 5. For anyone who is still experiencing this issue, here is a solution that works for me: public float acceleration = 2f; public float deceleration =...
View Article
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