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Answer by darrelcusey

There are at least 2 ways that I know of that you can accomplish this:1) As Duck suggested, go through the WWW class. The full example for this is...

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Answer by darrelcusey

...and (2) since I am a new user and can only post 1 link at a time:2) Use SQLLite directly, as described...

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Answer by darrelcusey

The little "jump" that you keep experiencing is due to the grabDistance. what you really want to do is immediately do another raycast to simulate what the next frame would see with the Raycast layer of...

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Answer by darrelcusey

I'm seeing that this is STILL an issue in Unity 5. For anyone who is still experiencing this issue, here is a solution that works for me: public float acceleration = 2f; public float deceleration =...

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Answer by darrelcusey

There are at least 2 ways that I know of that you can accomplish this:1) As Duck suggested, go through the WWW class. The full example for this is...

View Article


Answer by darrelcusey

...and (2) since I am a new user and can only post 1 link at a time:2) Use SQLLite directly, as described...

View Article

Answer by darrelcusey

The little "jump" that you keep experiencing is due to the grabDistance. what you really want to do is immediately do another raycast to simulate what the next frame would see with the Raycast layer of...

View Article

Answer by darrelcusey

I'm seeing that this is STILL an issue in Unity 5. For anyone who is still experiencing this issue, here is a solution that works for me: public float acceleration = 2f; public float deceleration =...

View Article

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